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A lot of tactical depth can happen on a simple eight-by-eight grid. Into The Breach, the follow-up to the legendary FTL: Faster Than Light from Subset Games, creates a fantastic variety of turn-based tactical battles between your team of three mechs and giant, city-destroying kaiju monsters. On a regular basis, Into The Breach makes me scratch my head and wonder how I’m going to get out of this mess alive. And on a few of those occasions, it’s a thrill when I actually do.

Aside from the subtly detailed animations, the colorful and easily readable pixel-art graphics style does risk Into The Breach being mistaken for a typical simplistic mobile game – though, to be honest, I very much hope it’s eventually ported to phones so I can play it everywhere I go. On the most surface of levels, it’s about moving your units into position to shoot, punch, bombard, push, or otherwise affect the waves of monsters that erupt from the ground, and uses an XCOM-like one move, one attack per turn system that’s become common since 2012. But the way its countless smart rules interact with each other makes learning the nuances of its battle system one of the most rewarding tactical experiences I’ve played in years.

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Posted on Feb 27, 2018

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