Your stripe bar message here.

Categories: Video Games

If you’re a longtime Monster Hunter fan and came out of that Sony E3 keynote with a few worries about World, I have just the quote for you, straight from executive director Kaname Fujioka:

“We’re not taking things that people in the west hate and fixing them to make western players buy it. People sometimes make that assumption, or they’ve got that fear, but that’s not the case at all.”


For those who love it, the appeal of Monster Hunter lies not just in its creature design and stupefyingly complex weaponry, but in how hard it makes you work to see it all. To get reductive for a moment, it’s a distinctly ‘un-western’ approach – today’s action big hitters all tend to smooth out any busywork, in favour of getting you from encounter to encounter at high speed. It makes perfect sense – just not for Monster Hunter.

Continue reading…

Posted on Jun 26, 2017

Leave a Comment

Your email address will not be published. Required fields are marked by *.

You must be logged in to post a comment.


RSS Google+


AbodeToday is Stephen Fry proof thanks to caching by WP Super Cache